Luckily, the camera gives relatively little problems. The story changes when you make the move to 3D. Capcom work fine, because they’re 2D fighters with a camera that for the most part, doesn’t even move. My biggest complaint sometimes when it comes to a 3D fighting game is how sucky the camera is. With the right timing, players can completely avoid an attack and appear behind their opponent and surprise them.įinally, the camera. There are four of them, and they fill up over time, so players have to use them strategically. Players can also manually charge up their chakra, at the cost of becoming vulnerable to incoming attacks. Finally, the substitution jutsu bars.
For example, an Ultimate Jutsu type will fill up the storm gauge, charge up their chakra, and execute a simple combo to unleash their massive team attack. The chakra gauge fills up in a similar matter and is what’s used to perform dashes, counterattacks, and jutsu’s. The storm gauge fills up every time you land a hit or get hit, and is what’s used to activate your ability, based on what type of team you are. The combos are simple enough, and allow you to really flesh out your plan of attack and get some nice variety in your combats. Luckily, you also don’t have to memorize these insane combinations of button presses to execute moves. You could…and you might just win all the battles, but you won’t have any fun. To have fun in this game, you can’t just mindlessly button mash. Finally, Awakening types can temporarily change into a stronger form.Ĭombos in this game have found somewhat of a sweet spot. Ultimate Jutsu types charge up their energy to unleash massive attacks, which vary based on the team you are using. From there, Support Drives can call in their teammates to attack or defend, depending on the type of support the character offers. However, Naruto Shippuden: Ultimate Ninja Storm Revolution adds in different types of teams-Drive, Ultimate Jutsu, and Awakening.ĭrive types use Sealed Barriers to activate the Support Drive ability. Normally that’s just asking for the game to get stale fast. Let’s say, for example, you only ever want to play this game using Naruto, Sakura, and Sasuke. This game also changes up how supports work. Counterattacking is self-explanatory, and has no limits, but uses up chakra. There is a limit to how many times a player can use guard-break during a game. Guard-breaking essentially allows you to wear down an opponent who is guarding, and then unleash a barrage of attacks on them.
#Naruto ultimate ninja storm revolution pc reveiw series
New to the series are guard-breaks and counterattacking. Naruto Shippuden: Ultimate Ninja Storm Revolution has some solid gameplay mechanics. It’s an important aspect in any video game, don’t get me wrong, but it’s especially important in fighting games. There’s a lot to cover, so bear with me.Įveryone will (hopefully) agree when I say gameplay is the most important aspect of a fighting game. Developer CyberConnect2 definitely delivered on that. The hopes when coming out with a latest installment is that it is better than its predecessor. Naruto Shippuden: Ultimate Ninja Storm Revolution is the latest game in publisher Namco-Bandai’s Naruto: Ultimate Ninja line.